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- Status Effect
Status Effect
Assistant for Cassette Beasts
AP Boost
Characters with AP Boost gain 1 extra AP each round. AP Drain
Characters with AP Drain gain 1 fewer AP each round. Abramacabra
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Abramacabra automatically attacks one opponent each turn. Air Coating
Coatings change the elemental type of a character for a certain number of turns. Air Wall
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. Apple Tree
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. Astral Coating
Coatings change the elemental type of a character for a certain number of turns. Beast Coating
Coatings change the elemental type of a character for a certain number of turns. Berserk
Characters with Berserk can only use damaging moves. Bomb
A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack. Booby Trapped
Characters with Booby Trapped have some of their moves replaced. Burned
Burned characters take damage at the end of their turn. Close Encounter
Close Encounter reduces the range of a character’s ranged attacks, turning them into melee attacks. Conductive
Conductive characters take damage whenever any Lightning-type attack is used. Confused
Confused characters may use the wrong move or target the wrong character. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack. Cottoned On
For the next round, moves that target a character who has Cottoned On are guaranteed to miss. Deflated
Deflated characters have significantly increased Evasion, but reduced Attack and Defence stats. Earth Coating
Coatings change the elemental type of a character for a certain number of turns. Evasion Nullified
Characters inflicted with Evasion Nullified have their Evasion stat reduced to 1%. Fair Fight
While it is in effect, Fair Fight prevents new status effects from being applied. Fire Coating
Coatings change the elemental type of a character for a certain number of turns. Flammable
Flammable characters receive the Burned status whenever they are hit by Fire-type attacks. In addition, the damage received from Burned is increased. Flinched
A character that flinches skips its next turn. Fog
Fog reduces the accuracy of ranged attacks that aren’t Water, Air, or Ice-type to 0%. Gambit
Characters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out. Gemstone Wall
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Gemstone Wall provides its owner with 1 extra AP each turn. Ghostly
Ghostly characters cannot be hit by attacks, but are defeated when the timer on the Ghostly status runs out. Glass Bonds
Characters with Glass Bonds take damage each time they transform. Glass Coating
Coatings change the elemental type of a character for a certain number of turns. Glass Shards
While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield. Glitter Coating
Coatings change the elemental type of a character for a certain number of turns. Healing Leaf
Characters with Healing Leaf regain some health at the start of each turn. Healing Steam
Characters with Healing Steam regain some health at the start of each turn. Hibernating
Hibernating characters heal each turn that they’re asleep. Ice Coating
Coatings change the elemental type of a character for a certain number of turns. Inflated
Inflated characters have increased Attack and Defence stats, but significantly reduced Evasion. Intercepting
Characters with Intercepting intercept all attacks directed at their allies. Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off. Lightning Coating
Coatings change the elemental type of a character for a certain number of turns. Locked On
Characters with Locked On cannot miss. Meditating
Meditating characters raise their stats each turn that they’re asleep. Metal Coating
Coatings change the elemental type of a character for a certain number of turns. Mind-Meld
Characters with Mind-Meld share their moves with allies. Multistrike
Characters with Multistrike will use each move twice if they have enough AP for it. Multitarget
Attacks from characters with Multitarget target the whole team. Parry Stance
Characters with Parry Stance reflect damage from the next melee attack they receive back onto the attacker. Petrified
Petrified characters become Earth type and can only use Defend and Raise Shields. Plant Coating
Coatings change the elemental type of a character for a certain number of turns. Plastic Coating
Coatings change the elemental type of a character for a certain number of turns. Poison Coating
Coatings change the elemental type of a character for a certain number of turns. Poisoned
Poisoned characters take damage at the end of their turn. Resonance
Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated. Resurrected
Resurrected characters can no longer be brought back by effects such as Ritual. Ritual
Characters with Ritual are brought back at 25% health when defeated. Shrapnel
Characters with Shrapnel take damage each time they transform. Sleep
Sleeping characters can’t use the moves they normally have. Snowed In
Snowed In characters are stuck in place and cannot use melee attacks. Spring-Loaded
Spring-Loaded extends the range of a character’s melee attacks, turning them into ranged attacks. Summoned
Summoned characters are called away from combat after a certain number of turns. Tape Jam
Characters inflicted with Tape Jam are prevented from switching out their current tape until either Tape Jam is removed, or their tape breaks. Tower Defence
Characters with Tower Defence become Earth-type and have raised defence stats. Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy. Water Coating
Coatings change the elemental type of a character for a certain number of turns. Window
Walls owned by characters with the Window status no longer block ranged attacks.