Status Effect

Assistant for Cassette Beasts

icon of AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
icon of AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
icon of Abramacabra

Abramacabra

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Abramacabra automatically attacks one opponent each turn.
icon of Accuracy Down

Accuracy Down

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icon of Accuracy Up

Accuracy Up

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icon of Air Coating

Air Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Air Wall

Air Wall

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
icon of Apple Tree

Apple Tree

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
icon of Astral Coating

Astral Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Beast Coating

Beast Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Berserk

Berserk

Characters with Berserk can only use damaging moves.
icon of Bomb

Bomb

A character with Bomb will blow up at the end of their next turn if it’s not passed on by a melee attack.
icon of Booby Trapped

Booby Trapped

Characters with Booby Trapped have some of their moves replaced.
icon of Burned

Burned

Burned characters take damage at the end of their turn.
icon of Close Encounter

Close Encounter

Close Encounter reduces the range of a character’s ranged attacks, turning them into melee attacks.
icon of Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
icon of Confused

Confused

Confused characters may use the wrong move or target the wrong character.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
icon of Cottoned On

Cottoned On

For the next round, moves that target a character who has Cottoned On are guaranteed to miss.
icon of Deflated

Deflated

Deflated characters have significantly increased Evasion, but reduced Attack and Defence stats.
icon of Double Speed

Double Speed

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icon of Earth Coating

Earth Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Effigy

Effigy

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icon of Evasion Down

Evasion Down

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icon of Evasion Nullified

Evasion Nullified

Characters inflicted with Evasion Nullified have their Evasion stat reduced to 1%.
icon of Evasion Up

Evasion Up

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icon of Fair Fight

Fair Fight

While it is in effect, Fair Fight prevents new status effects from being applied.
icon of Fire Coating

Fire Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Flammable

Flammable

Flammable characters receive the Burned status whenever they are hit by Fire-type attacks. In addition, the damage received from Burned is increased.
icon of Flinched

Flinched

A character that flinches skips its next turn.
icon of Fog

Fog

Fog reduces the accuracy of ranged attacks that aren’t Water, Air, or Ice-type to 0%.
icon of Gambit

Gambit

Characters with Gambit have massively increased stats, but are defeated when the timer on the Gambit status runs out.
icon of Gemstone Wall

Gemstone Wall

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls. In addition to standard Wall behavior, Gemstone Wall provides its owner with 1 extra AP each turn.
icon of Ghostly

Ghostly

Ghostly characters cannot be hit by attacks, but are defeated when the timer on the Ghostly status runs out.
icon of Glass Bonds

Glass Bonds

Characters with Glass Bonds take damage each time they transform.
icon of Glass Coating

Glass Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Glass Shards

Glass Shards

While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
icon of Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Healing Leaf

Healing Leaf

Characters with Healing Leaf regain some health at the start of each turn.
icon of Healing Steam

Healing Steam

Characters with Healing Steam regain some health at the start of each turn.
icon of Hibernating

Hibernating

Hibernating characters heal each turn that they’re asleep.
icon of Ice Coating

Ice Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Inflated

Inflated

Inflated characters have increased Attack and Defence stats, but significantly reduced Evasion.
icon of Intercepting

Intercepting

Characters with Intercepting intercept all attacks directed at their allies.
icon of Leeched

Leeched

Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
icon of Lightning Coating

Lightning Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Locked On

Locked On

Characters with Locked On cannot miss.
icon of Meditating

Meditating

Meditating characters raise their stats each turn that they’re asleep.
icon of Melee Attack Down

Melee Attack Down

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icon of Melee Attack Up

Melee Attack Up

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icon of Melee Defence Down

Melee Defence Down

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icon of Melee Defence Up

Melee Defence Up

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icon of Metal Coating

Metal Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Mind-Meld

Mind-Meld

Characters with Mind-Meld share their moves with allies.
icon of Multistrike

Multistrike

Characters with Multistrike will use each move twice if they have enough AP for it.
icon of Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
icon of Parry Stance

Parry Stance

Characters with Parry Stance reflect damage from the next melee attack they receive back onto the attacker.
icon of Petrified

Petrified

Petrified characters become Earth type and can only use Defend and Raise Shields.
icon of Plant Coating

Plant Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Plastic Coating

Plastic Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Poison Coating

Poison Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Poisoned

Poisoned

Poisoned characters take damage at the end of their turn.
icon of Ranged Attack Down

Ranged Attack Down

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icon of Ranged Attack Up

Ranged Attack Up

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icon of Ranged Defence Down

Ranged Defence Down

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icon of Ranged Defence Up

Ranged Defence Up

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icon of Recorded

Recorded

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icon of Resonance

Resonance

Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
icon of Resurrected

Resurrected

Resurrected characters can no longer be brought back by effects such as Ritual.
icon of Ritual

Ritual

Characters with Ritual are brought back at 25% health when defeated.
icon of Shrapnel

Shrapnel

Characters with Shrapnel take damage each time they transform.
icon of Sleep

Sleep

Sleeping characters can’t use the moves they normally have.
icon of Snowed In

Snowed In

Snowed In characters are stuck in place and cannot use melee attacks.
icon of Speed Down

Speed Down

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icon of Speed Up

Speed Up

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icon of Spring-Loaded

Spring-Loaded

Spring-Loaded extends the range of a character’s melee attacks, turning them into ranged attacks.
icon of Summoned

Summoned

Summoned characters are called away from combat after a certain number of turns.
icon of Tape Jam

Tape Jam

Characters inflicted with Tape Jam are prevented from switching out their current tape until either Tape Jam is removed, or their tape breaks.
icon of Tower Defence

Tower Defence

Characters with Tower Defence become Earth-type and have raised defence stats.
icon of Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
icon of Water Coating

Water Coating

Coatings change the elemental type of a character for a certain number of turns.
icon of Window

Window

Walls owned by characters with the Window status no longer block ranged attacks.