
Glass Camouflage
Status Effect
Changes the type of the user. Automatically used at the start of battle for 0 AP.


Stats
Power | Accuracy | Cost | Priority Chance | Can be copied |
0 | 100% | 2 | 0 | true |
Tags: glass , transparent , coating , passive , camouflage ,

Changes the type of the user. Automatically used at the start of battle for 0 AP.
Power | Accuracy | Cost | Priority Chance | Can be copied |
0 | 100% | 2 | 0 | true |