Elemental Type Chart

Assistant for Cassette Beasts

Attacker:

Defender:

Beast
Air
Astral
Earth
Fire
Ice
Lightning
Metal
Plant
Plastic
Poison
Water
Glass
Glitter
Beast
Glass Shards
Glass Shards

Glass Shards

While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
Beast Coating
Beast Coating

Beast Coating

Coatings change the elemental type of a character for a certain number of turns.
Air
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Melee Attack Down
Ranged Attack Down

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Multitarget

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
Resonance

Debuff(s):

Resonance

Resonance

Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
Air Coating
Air Coating

Air Coating

Coatings change the elemental type of a character for a certain number of turns.
Astral
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
Astral Coating
Astral Coating

Astral Coating

Coatings change the elemental type of a character for a certain number of turns.
Earth
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Melee Attack Down
Ranged Attack Down

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Unitarget

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Evasion Down
Speed Down

Debuff(s):

Evasion Down

Evasion Down

Speed Down

Speed Down

Earth Coating
Earth Coating

Earth Coating

Coatings change the elemental type of a character for a certain number of turns.
Fire
Air Wall

Defender:

Air Wall

Air Wall

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Water Coating
Water Coating

Water Coating

Coatings change the elemental type of a character for a certain number of turns.
Burned

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.
Burned

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.
Poison Coating
Poison Coating

Poison Coating

Coatings change the elemental type of a character for a certain number of turns.
Burned

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.
Healing Steam

Defender:

Healing Steam

Healing Steam

Characters with Healing Steam regain some health at the start of each turn.
Fire Coating
Fire Coating

Fire Coating

Coatings change the elemental type of a character for a certain number of turns.
Ice
Accuracy Down

Debuff(s):

Accuracy Down

Accuracy Down

Multitarget

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
Ice Coating
Flinched
Ice Coating

Ice Coating

Coatings change the elemental type of a character for a certain number of turns.
Flinched

Flinched

A character that flinches skips its next turn.
Ice Coating
Ice Coating

Ice Coating

Coatings change the elemental type of a character for a certain number of turns.
Lightning
Conductive

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Glass Coating
Glass Coating

Glass Coating

Coatings change the elemental type of a character for a certain number of turns.
Conductive

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Conductive

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Contact Dmg

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
Conductive

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Lightning Coating
Lightning Coating

Lightning Coating

Coatings change the elemental type of a character for a certain number of turns.
Metal
Berserk

Debuff(s):

Berserk

Berserk

Characters with Berserk can only use damaging moves.
Melee Defence Down
Ranged Defence Down

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Melee Defence Down
Ranged Defence Down

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Multitarget

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
Glass Shards
Glass Shards

Glass Shards

While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
Metal Coating
Metal Coating

Metal Coating

Coatings change the elemental type of a character for a certain number of turns.
Plant
Leeched

Debuff(s):

Leeched

Leeched

Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
Evasion Up

Defender:

Evasion Up

Evasion Up

Unitarget

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Melee Attack Up
Ranged Attack Up

Defender:

Melee Attack Up

Melee Attack Up

Ranged Attack Up

Ranged Attack Up

Leeched

Debuff(s):

Leeched

Leeched

Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
Plant Coating
Plant Coating

Plant Coating

Coatings change the elemental type of a character for a certain number of turns.
Plastic
AP Drain

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
Evasion Up

Defender:

Evasion Up

Evasion Up

Unitarget

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Plastic Coating
Plastic Coating

Plastic Coating

Coatings change the elemental type of a character for a certain number of turns.
Poison
Berserk

Debuff(s):

Berserk

Berserk

Characters with Berserk can only use damaging moves.
Contact Dmg

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Contact Dmg

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
Poisoned

Debuff(s):

Poisoned

Poisoned

Poisoned characters take damage at the end of their turn.
Poison Coating
Poison Coating

Poison Coating

Coatings change the elemental type of a character for a certain number of turns.
Water
AP Boost

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Melee Defence Down
Ranged Defence Down

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Melee Attack Down
Ranged Attack Down

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Melee Defence Up
Ranged Defence Up

Defender:

Melee Defence Up

Melee Defence Up

Ranged Defence Up

Ranged Defence Up

Multitarget

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
Melee Defence Down
Ranged Defence Down

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Healing Leaf

Defender:

Healing Leaf

Healing Leaf

Characters with Healing Leaf regain some health at the start of each turn.
Water Coating
Water Coating

Water Coating

Coatings change the elemental type of a character for a certain number of turns.
Glass
Unitarget

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Glass Coating
Glass Coating

Glass Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.

Attacker:


Defender:


Glass Shards

Glass Shards

While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
Beast Coating

Beast Coating

Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.

Debuff(s):

Resonance

Resonance

Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
Air Coating

Air Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.
Astral Coating

Astral Coating

Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Debuff(s):

Evasion Down

Evasion Down

Speed Down

Speed Down

Earth Coating

Earth Coating

Coatings change the elemental type of a character for a certain number of turns.

Defender:

Air Wall

Air Wall

Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.
Water Coating

Water Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.
Poison Coating

Poison Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Burned

Burned

Burned characters take damage at the end of their turn.

Defender:

Healing Steam

Healing Steam

Characters with Healing Steam regain some health at the start of each turn.
Fire Coating

Fire Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Accuracy Down

Accuracy Down

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
Ice Coating

Ice Coating

Coatings change the elemental type of a character for a certain number of turns.
Flinched

Flinched

A character that flinches skips its next turn.
Ice Coating

Ice Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Glass Coating

Glass Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.

Debuff(s):

Conductive

Conductive

Conductive characters take damage whenever any Lightning-type attack is used.
Lightning Coating

Lightning Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Berserk

Berserk

Characters with Berserk can only use damaging moves.

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.
Glass Shards

Glass Shards

While it is in effect, any characters that use a melee attack will take damage from the Glass Shards on the battlefield.
Metal Coating

Metal Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Leeched

Leeched

Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.

Defender:

Evasion Up

Evasion Up

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Defender:

Melee Attack Up

Melee Attack Up

Ranged Attack Up

Ranged Attack Up

Debuff(s):

Leeched

Leeched

Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
Plant Coating

Plant Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

AP Drain

AP Drain

Characters with AP Drain gain 1 fewer AP each round.

Defender:

Evasion Up

Evasion Up

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Plastic Coating

Plastic Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Berserk

Berserk

Characters with Berserk can only use damaging moves.

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.

Defender:

Contact Dmg

Contact Dmg

Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.

Debuff(s):

Poisoned

Poisoned

Poisoned characters take damage at the end of their turn.
Poison Coating

Poison Coating

Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost

AP Boost

Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Debuff(s):

Melee Attack Down

Melee Attack Down

Ranged Attack Down

Ranged Attack Down

Defender:

Melee Defence Up

Melee Defence Up

Ranged Defence Up

Ranged Defence Up

Defender:

Multitarget

Multitarget

Attacks from characters with Multitarget target the whole team.

Debuff(s):

Melee Defence Down

Melee Defence Down

Ranged Defence Down

Ranged Defence Down

Defender:

Healing Leaf

Healing Leaf

Characters with Healing Leaf regain some health at the start of each turn.
Water Coating

Water Coating

Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Unitarget

Unitarget

Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Glass Coating

Glass Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating

Glitter Coating

Coatings change the elemental type of a character for a certain number of turns.

No effect