Attacker:
Defender:
Beast Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):
Melee Attack Down
Ranged Attack Down
Defender:
Multitarget
Attacks from characters with Multitarget target the whole team.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):
Resonance
Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.Air Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Astral Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):
Melee Attack Down
Ranged Attack Down
Debuff(s):
Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Debuff(s):
Evasion Down
Speed Down
Earth Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:
Air Wall
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Water Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Burned
Burned characters take damage at the end of their turn.Poison Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Burned
Burned characters take damage at the end of their turn.Defender:
Healing Steam
Characters with Healing Steam regain some health at the start of each turn.Fire Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Accuracy Down
Defender:
Multitarget
Attacks from characters with Multitarget target the whole team.Ice Coating
Coatings change the elemental type of a character for a certain number of turns.Flinched
A character that flinches skips its next turn.Ice Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Conductive
Conductive characters take damage whenever any Lightning-type attack is used.Glass Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Conductive
Conductive characters take damage whenever any Lightning-type attack is used.Defender:
Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.Debuff(s):
Conductive
Conductive characters take damage whenever any Lightning-type attack is used.Lightning Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.Defender:
Evasion Up
Debuff(s):
Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Defender:
Melee Attack Up
Ranged Attack Up
Debuff(s):
Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.Plant Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
AP Drain
Characters with AP Drain gain 1 fewer AP each round.Defender:
Evasion Up
Debuff(s):
Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Plastic Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Berserk
Characters with Berserk can only use damaging moves.Defender:
Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):
Poisoned
Poisoned characters take damage at the end of their turn.Poison Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:
AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):
Melee Defence Down
Ranged Defence Down
Debuff(s):
Melee Attack Down
Ranged Attack Down
Defender:
Melee Defence Up
Ranged Defence Up
Defender:
Multitarget
Attacks from characters with Multitarget target the whole team.Defender:
Healing Leaf
Characters with Healing Leaf regain some health at the start of each turn.Water Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):
Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Glass Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Attacker:
Typeless
Typeless
- Typeless
- Beast
- Air
- Astral
- Earth
- Fire
- Ice
- Lightning
- Metal
- Plant
- Plastic
- Poison
- Water
- Glass
- Glitter
Defender:
Typeless
Typeless
- Typeless
- Beast
- Air
- Astral
- Earth
- Fire
- Ice
- Lightning
- Metal
- Plant
- Plastic
- Poison
- Water
- Glass
- Glitter