
Attacker:
Defender:


















Beast Coating
Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Attack Down

Ranged Attack Down

Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.
Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Debuff(s):

Resonance
Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.

Air Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.
Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.

Astral Coating
Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Attack Down

Ranged Attack Down

Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Debuff(s):

Evasion Down

Speed Down


Earth Coating
Coatings change the elemental type of a character for a certain number of turns.

Defender:

Air Wall
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.
Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.

Water Coating
Coatings change the elemental type of a character for a certain number of turns.
Debuff(s):

Burned
Burned characters take damage at the end of their turn.

Poison Coating
Coatings change the elemental type of a character for a certain number of turns.
Debuff(s):

Burned
Burned characters take damage at the end of their turn.
Defender:

Healing Steam
Characters with Healing Steam regain some health at the start of each turn.

Fire Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Accuracy Down

Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.


Ice Coating
Coatings change the elemental type of a character for a certain number of turns.
Flinched
A character that flinches skips its next turn.

Ice Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.

Glass Coating
Coatings change the elemental type of a character for a certain number of turns.
Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.
Defender:

Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.

Lightning Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
Defender:

Evasion Up

Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Defender:

Melee Attack Up

Ranged Attack Up

Debuff(s):

Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.

Plant Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Defender:

Evasion Up

Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Plastic Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Berserk
Characters with Berserk can only use damaging moves.
Defender:

Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.
Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.
Debuff(s):

Poisoned
Poisoned characters take damage at the end of their turn.

Poison Coating
Coatings change the elemental type of a character for a certain number of turns.

Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.

Debuff(s):

Melee Defence Down

Ranged Defence Down


Debuff(s):

Melee Attack Down

Ranged Attack Down


Defender:

Melee Defence Up

Ranged Defence Up

Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.
Defender:

Healing Leaf
Characters with Healing Leaf regain some health at the start of each turn.

Water Coating
Coatings change the elemental type of a character for a certain number of turns.

Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.

Glass Coating
Coatings change the elemental type of a character for a certain number of turns.


Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.

Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.Attacker:
Typeless

Typeless
- Typeless
- Beast
- Air
- Astral
- Earth
- Fire
- Ice
- Lightning
- Metal
- Plant
- Plastic
- Poison
- Water
- Glass
- Glitter
Defender:
Typeless

Typeless
- Typeless
- Beast
- Air
- Astral
- Earth
- Fire
- Ice
- Lightning
- Metal
- Plant
- Plastic
- Poison
- Water
- Glass
- Glitter


Beast Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):

Melee Attack Down

Ranged Attack Down
Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):

Resonance
Each time Resonance is inflicted on a character it adds to a counter. When the counter reaches 3, the character is shaken apart and instantly defeated.
Air Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.
Astral Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):

Melee Attack Down

Ranged Attack Down
Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Debuff(s):

Evasion Down

Speed Down

Earth Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:

Air Wall
Walls absorb a certain number of incoming hits. Type-advantaged attacks immediately break walls.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.
Water Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Burned
Burned characters take damage at the end of their turn.
Poison Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Burned
Burned characters take damage at the end of their turn.Defender:

Healing Steam
Characters with Healing Steam regain some health at the start of each turn.
Fire Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Accuracy Down
Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.
Ice Coating
Coatings change the elemental type of a character for a certain number of turns.
Flinched
A character that flinches skips its next turn.
Ice Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.
Glass Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.Defender:

Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.Debuff(s):

Conductive
Conductive characters take damage whenever any Lightning-type attack is used.
Lightning Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.Defender:

Evasion Up
Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.Defender:

Melee Attack Up

Ranged Attack Up
Debuff(s):

Leeched
Leeched characters take damage at the end of their turn. Opponents are healed by the amount of health taken off.
Plant Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

AP Drain
Characters with AP Drain gain 1 fewer AP each round.Defender:

Evasion Up
Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Plastic Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Berserk
Characters with Berserk can only use damaging moves.Defender:

Contact Dmg
Characters with Contact Damage deal a bit of elemental damage whenever they land or receive a melee attack.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):

Poisoned
Poisoned characters take damage at the end of their turn.
Poison Coating
Coatings change the elemental type of a character for a certain number of turns.Defender:

AP Boost
Characters with AP Boost gain 1 extra AP each round.Debuff(s):

Melee Defence Down

Ranged Defence Down
Debuff(s):

Melee Attack Down

Ranged Attack Down
Defender:

Melee Defence Up

Ranged Defence Up
Defender:

Multitarget
Attacks from characters with Multitarget target the whole team.Defender:

Healing Leaf
Characters with Healing Leaf regain some health at the start of each turn.
Water Coating
Coatings change the elemental type of a character for a certain number of turns.Debuff(s):

Unitarget
Attacks from characters with Unitarget that normally target a whole team only affect a single target, and attacks that are normally single-target have reduced accuracy.
Glass Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.
Glitter Coating
Coatings change the elemental type of a character for a certain number of turns.